About This File
The Blender file will give you the following scene (though there is a little post-pro in Photoshop):
The base colour can be adjusted in the shader editor quite easily, you just need to unmute the 'Overlay' node (by hitting M) on each one and then adjust the colour to your liking. There are 3 materials on the model (dome = NDP_01, shoulders = NDP_02, skirt = NDP_03) so you'll need to adjust this on all three, luckily Blender has a handy feature where if you mouse over a colour picker and Ctrl-C it copies the hex code, and that can be pasted onto another colour picker just by mousing over it.
What's New in Version 1.0.0 See changelog
Released
No changelog available for this version.